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Please note:
Familiarity with Human Interaction is
essential for the proper understanding of the teachings of Anonymous
Man.
“Child”
is a
servant, when in relationship with a righteous father, and a slave when
in
relationship with an unrighteous father. For the sake of the flow of
the text
the term slave is being used in this and the subsequent chapters.
1 The Pyramid
& the Game
1:1 The pyramid, the magical pyramid,
is your
magical prison.
You are born in it, and you will probably die within its enclave.
1:2 All games, the large, the small,
take place
inside the pyramid.
Their purpose? Attaining higher rank, more power, more pleasure…
The desired destination: the top of the pyramid.1
1:3 There are great pyramids, with their
great games.
Then there are countless small pyramids and countless small
games…
1:4 Inequality is the essence of all
men and all
pyramids,
and upward mobility is the main purpose of all games;
to reach a higher rank, to have more power, to get more pleasure,
men will battle each other and pyramids will battle each other until
the end of
time.
1:5 There are men inside the pyramid
unable or
unwilling to join the game,
but the great majority are fighting for higher rank and more power to
reach the
top,
the ultimate experience and the ultimate high.
1:6 Reaching the top of the pyramid,
one can leave one's pyramid for another of a higher rank.
Falling to the bottom of the
pyramid,
one can leave one's pyramid for another of a lower rank.
1:7 In each pyramid dwell: masters,
slaves, wild
men & lost souls.
Only masters and slaves can play the game.
And to play the game, one must follow the rules of the game.
1. Bringing the awakening of ego.
2 Father
& Child
2:1 Dead fathers must come back to
life; dead
masters must be resurrected:
for the sake of dead children, for the sake of oppressed slaves…
2:2 Every father is a master and a
teacher, as well
as a child, a slave and a pupil.
Every child is a slave and a pupil, as well as a father, a master and a
teacher.
2:3 There are many fathers. There is
one who is in
heaven; there are spiritual, tribal and family fathers; there are
accidental
and temporary fathers; there are unknown fathers of this world; there
are
hidden fathers of the underworld. 1
2:4 Everyone is a slave and no one is
free!
Everyone, but he who dies to himself and becomes one with the father
who is in
heaven.
2:5 There are righteous fathers2
playing
fair games,
and unrighteous fathers1 playing
unfair games.
2:6
The righteous
fathers receive
power from righteous masters;
the unrighteous fathers receive power from an unrighteous masters.
2:7 Surrendering to a righteous father
playing a
fair game will make one a happy slave.
Surrendering to an unrighteous father playing an unfair game, will make
one an
unhappy slave.
2:8 Beware of mad fathers transmitting
madness.
Beware of hidden, multiple fathers transmitting multiple spirits
and multiple words, bringing multiple confusion…
1. The plane beneath the human plane.
2.
Corrupt man with power and influence, who bring damage to the culture,
and
suffering to people are referred to in this text as unrighteous fathers.
3
Spoilers of the Game
3:1 Those who are unable to enter the
game, unable
to play the game successfully, or who refuse to follow the rules of the
game,
become lost souls or wild men.
3:2 The existence of wild men and lost
souls within
the pyramid threatens the very existence of the pyramid as it
interferes with
the orderly functioning of games.
4
Father – Child Games
4:1 In a father – child game, the father acts by
approaching the child and the child reacts by fight, flight or
surrender.
4:2 Fight – the first choice.
The winner takes the
higher rank, the loser the lower rank. In an unfair game the loser will
face
enforced slavery, even death. As a slave, he will sometimes rebel,
escape to
another pyramid, become a wild man, a lost soul or a solitary. 1
4:3 Flight – the second choice.
In a fair game, a
child can always escape and maintain the original rank. In an unfair
game, a
child can seldom escape and maintain the original rank. Escaping, he
often
becomes a wild man, a lost soul, or a solitary.
4:4 Surrender – the third
choice. The mechanism of
surrender:
Having become a son/slave
and pupil, a
child can now become father, master and teacher.
1. A unique individual who has power and will to
reject the
path taken by a lost soul, or a wild man.
5 Game
General
5:1 A
game is a conscious or unconscious interaction between individuals or
groups.
All games have rules; the continuation and existence of games depends
upon
players following these rules.
5:2 To play a good game one must be a
good player,
as well as enjoy competition and the chase.
5:3 Playing the role of a father
involves attempts
at seduction; playing the role of a child involves fight, flight or
surrender.
And when the power to seduce diminishes, the game diminishes as well.
5:4 Modern man is a poor game player
because he
lacks power, and is obsessed with self-actualization and freedom
– license to
do what he pleases.
5:5
Power is at the
center of all
games. Participation in the game is the source of all genuine pleasure.
No game
no power, no power no pleasure.
5:6 Popular entertainment and
spectator sports are substitutes for participating in a game; they have
become
the opium of the masses…
5:7
Poor games bring
boredom;
violence destroys boredom. Poor games are repetitious; violence
destroys
repetition.
5:8
To seduce or be
seduced are at
the heart of every game. All games are power games. A successful game
is also a
great magical ritual, through which power is transferred and life is
celebrated.1
5:9
Without playing a game within a pyramid
the natural man cannot develop ego consciousness and acquire ego
identity.
5:10
Life is a game, not a battle. When the
game ends, the battle begins. A decline in
games brings an increase in
violence.
5:11 Men
with power must regulate the rules of the
game, however, drastic changes to the rules can create confusion.
5:12 When one can no longer seduce, and when one can no longer be seduced, the game comes to an end…
Essential
Elements
5:13
To play a game
successfully,
that is, to reach a goal, one needs wealth1,
will, wisdom, and vision.
Wealth can be of a spiritual, mental, physical, or monetary nature. It
can only
be transferred into power through faith. Will is decision making agent.
Wisdom
is the knowledge and experience needed. Vision is seeing the final
destination
and path leading to it.
5:14
Wealth, will,
wisdom and vision
are the four pillars of the stage upon which all games are played.
Remove one
and the stage will collapse; weaken any of them, and the stage will
become
unstable. In the modern world all stages are shaky…
5:15
There
are three fundamental laws of the game:
(1)
The law of
violence – power and the pyramid.
(2) The law of consequences –
cause and effect.
(3) The law of cycle – growth and
decline.
5:16
There are internal
and external
games. Their purpose is to produce power, the source of pleasure.
5:17
External games may
be initiated
by righteous or unrighteous fathers, games initiated by righteous
fathers will
be fruitful to all. Those initiated by
unrighteous fathers will be fruitful only to those initiating the game.
5:18
Internal games can
produce
either sweet and nourishing fruit consisting of true works of art,
great
discoveries, writings of true insight, or bitter and poisonous fruit
leading to
confusion and mental disorder.
1. True only for
the games initiated by righteous father.
2. Faith is the
most important component of wealth.
6
Pyramid
General
6:1 There are five cardinal pyramids:
(1) Family pyramid. This is the basic pyramid of small and mostly fair games; the main source of peace of mind. [Power currency: love]
(2) Livelihood pyramid. This is the pyramid of the wage earner and businessperson. [Power currency: money]
(3) Social pyramid. This is the pyramid of social life where one plays games with acquaintances, friends and lovers. [Power currency: charisma]
(4) Tribal pyramid.1 The origin of one's tribal identity. The home and battlefield for the country's elite2. [Power currency: rank]
(5) Global pyramid. The origin of one's human identity. Here the merging of tribal pyramids with livelihood pyramids3 is taking place. Here the battle for the final conquest of the world will be fought, and the pyramid of the end times, which will be known as the second Tower of Babel, will emerge. [Power currency: money and rank]
6:2 Identification with a pyramid gives
one ego identity. One can have up to five
ego identities:
family, livelihood, social, tribal and global.
Each one is born from identification with a specific pyramid.
6:3 Social engineering, with a goal to
bring
drastic changes to the nature of the pyramids as well as changes to
one’s
traditional identification with the pyramids, was never successful. It only brought confrontation, violence and
suffering.4
6:4 All pyramids have
hierarchical structures.
6:5 Pyramids are created and
maintained through
faith, laws and taboos. There is upward
mobility, and there is a downward descent in every pyramid.
Disintegration of the Pyramids
6:6
The pyramids begins
to
disintegrate when the fathers start losing faith. Losing faith they
begin to
panic, as without faith they can no longer successfully maintain power
and play
the game. This panic quickly spreads to the slaves, as the faith of the
slaves
depends upon the faith of the masters. The powerful laws, myths,
doctrines,
ideologies and stories giving direction, order and meanings to the
lives of a
people are now slowly being eroded. As a result, fair games turn into
unfair
ones; voluntary changes into involuntary; slaves formerly happy become
unhappy.
At present, almost all pyramids are in confusion and decline, as games
are
changing from fair to unfair. This brings a fundamental change in the
state of
slaves, as their masters change from being righteous to being
unrighteous. And,
since an unrighteous master playing an unfair game is a master with
little
faith or power, he is unable to give slaves power and pleasure to make
them
content. As a result slaves lose faith in their masters and confidence
in the
game. They start to rebel by refusing to follow the rules of the game,
or drop
out of the game altogether. This turns masses of previously content
slaves into
"free" men without power and therefore without pleasure. The final
outcome: more lost souls and wild men within the pyramids.
6:7
The following are
the most
destructive forces bringing disintegration to pyramids:
(a) Modernism with its systematic
attack on
religion, bringing destruction to ethics and morality.
(b) Feminism, bringing destruction to
the
traditional family diminishing the quality of life.
(c) Multiculturalism, bringing
destruction to tribal
pyramid.
6:8
Some other factors
contributing
towards disintegration of the pyramid:
(a) Multiplicity of conflicting myths, doctrines and ideologies bringing confusion and resulting in the elimination of signs pointing the way…
(b) Appearance of "jokers" – men who can see and, therefore, laugh at the game, bringing erosion of faith in the game and lack of interest in its fruit.
(c) Total control by one father over all children. This brings an end to the pyramids and its magical games. The game can no longer continue, as the two basic ingredients of the game, power and inequality, are no longer present: power being absorbed by the one father, and "equality" being guaranteed by law…
1. Tribal pyramid also
stands for
national pyramid.
2. Almost all nations and tribes in the contemporary world are
fragmented, divided by political or religious beliefs, or the lack of
it.
3. Governing and business elite.
4.
Marxism and modernism are two recent examples of social engineering
with
disastrous consequences.
7
Surrender
7:1 Surrender takes place as a result
of a
seduction of one's heart1 by a
father. There are many degrees of surrender.
7:2 Surrender can happen voluntarily
for the sake
of receiving that which is being offered by the father, or under duress
and out
of fear of the consequences of not surrendering.
7:3
In a fair game,
surrender
creates a relationship, true intimacy, and sometimes unity, the
ultimate
bonding and common will between a father and a child. It is the source
of power
for both father and child, as well as the source of peace of mind and
happiness
for the child.
7:4 In an unfair game surrender
creates a
relationship lacking true intimacy, unity and bonding between father
and child.
It is a source of power for the father and of limited pleasure and
false peace
of mind for the child.
7:5 A new-born baby is like an empty
cup: positive,
negative and neutral spirits flow into it daily. As the baby grows into
a child
and an adult, "child-father" games continue. A multitude of fathers
engages the child in games, leaving behind their spirits.
7:6 The surrender of a child to a
father is
sometimes conscious, but mostly unconscious.
7:7 Children are always in a state of
surrender to
righteous or unrighteous fathers. Fathers, too, are always in a state
of
surrender…
7:8 Surrender is seldom an experience
one can be aware
of.
1. The heart is the center
of the
emotional body.
8
Seduction
“Civilization is
seduction. What
separates man from the animals is seduction.”
Bernard-Henri Levy
8:1 Types of seduction:
(a) By righteous or unrighteous fathers.
(b) Creative, reformative, or destructive.
(c) Individual, multiple, or pyramidal.
8:2 There
are two fundamental desires in everyone save an awakened man, a lost
soul and a
solitary: the desire to seduce and gain power through seduction; the
desire to
be seduced and gain power by being seduced.
8:3 When
a seducer arrives, the will awakens. Then one must decide between fight,
flight, or surrender.
8:4 Righteous
fathers choose to seduce those willing to be seduced. Unrighteous
fathers
choose to seduce whomever they choose.
8:5 The
seduction by a righteous father creates a channel through which
communication
and love can flow.
8:6 A
father is able to seduce a child, because a child believes that a
father has
wealth and is willing to share it.
8:7
Almost all men seek the power to seduce, and the weaknesses to
surrender…
8:8 A world void of games and therefore without seducers and seduced, would be a world where real would no longer be present…it would be a world of living corpses.
9 Father/Child
9:1 A father is a game player of
greater power and
higher rank – one who plays a dominant role in a game. A father
in one game, he
is a child in another.
9:2
The
power of a father is in direct relationship to:
(a) His father and the degree of his own surrender.
(b) His children and the degree of
their
surrender.
9:3 Fathers are creators, law-givers,
and
custodians of Noble Ideas and maintainers of order. Because they are
the source
of order, they are also the source of sanity.
9:4 For a child to receive wealth
from a father, the relationship must be rooted in love, devotion and
above all,
surrender.
9:5 In the modern world, more and more
power is
concentrated in the hands of a few – mostly unknown and hidden
fathers. This
powerlessness felt by the majority causes passivity and encourages
unfair
game-playing leading to the avoidance of games, and eventually to the
destruction of game.
9:6
The spirit
transmitted from a
father to a child can be positive or negative, inferior or superior.
Beware:
the words of a father can be full of lies and deceit.
9:7 There are righteous and
unrighteous fathers.
Some righteous fathers are sometimes known as great teachers, prophets
and holy
men.
9:8 Without fathers children perish
from lack of
vision. Without mothers children perish from lack of nurturing.
9:9 Fathers must be strict, or their children will perish.
9:10 All
fathers like to chase and all children like
to be chased…